Alpha Polaris is in alpha!
There was a tangible feeling of excitement in the room when the test
started. The team had gathered in front of my workstation to play the game
through together for the first time – to see how different elements, puzzles,
conversations and events would all fit in together. For the last week,
I’ve been scrambling to fix the bugs preventing the play-through.
As it happened, I noticed the team’s careful optimism turning into
satisfaction. There were glitches, yes, and missing graphics, absolutely,
but still, we could see the broad approach we had chosen already forming
into an unique gaming experience. We can play the game from start to
finish, and we feel it will convey the thing we first and foremost set out
to express: the atmosphere of being in the distant glacier, in the midst
of traumatic events.
Check out the new screenshots here. All feedback
is welcome now and in the future.










